As I see (in your previous post) you are using some product of auto desk for modeling.
I have some little experience with 3ds max .
and while exporting to FBX in 3ds max there are lots of options you can change .
one of them is type of fbx. I also do not know what are differences just know that blender can import FBX with binary format.
The other very important thing is material type.
in 3ds max you can use Standard Mat or Vray Mat or …
if it is non Standard then blender simply can not import that model.(At least I am sure about Vray Mat)
Edit : also there is this good tutorial . hope it helps :