# LocalRotation about defined axis with fromAngleAxis

Hi,

how can I rotate a simple Box around its y axis? The thing is I moved the Box to another LocalTranslation. Nevertheless the rotation is done around my defined rotation axis (0,1,0) which is still related to the origin 0,0,0 and not to the center of the box. How to do a rotation around the center of the box? Simliar like the rotation of the earth within 24h ``` private Quaternion rotQuat = new Quaternion(); private float angle = 0; private Vector3f axis = new Vector3f(0,1,0); box = new Box( "Box", new Vector3f(0,0,-20), 5, 6, 5); box.setLocalTranslation(new Vector3f(15,5,5)); @Override public void update(float tpf) {  if (tpf < 1) {  angle = angle + (tpf * 2);    if (angle > 360) {   angle = 0;   }  } rotQuat.fromAngleAxis(angle, axis); box.setLocalRotation(rotQuat);    } ```

I use the StandardGame design and its part of a menu GameState.

It is around the "center" of the box but this code

`box = new Box( "Box", new Vector3f(0,0,-20), 5, 6, 5); `

makes your center -20 off in z direction. Maybe that's what confuses you?

Thank you. Now it works,

The "-20" did the confusion  :roll:

``` private float angle = 0; private Vector3f axis = new Vector3f(0,1,0); box = new Box( "Box", new [b]Vector3f()[/b], 5, 6, 5); box.setLocalTranslation(new Vector3f(13,4,-15)); @Override    public void update(float tpf)    {             super.update(tpf);        if (tpf < 1) {             angle = angle + (tpf * 1);             if (angle > 360) {               angle = 0;             }           }        box.getLocalRotation().fromAngleAxis(angle, axis);       } ```