I’m trying to make the block kind of go up when it is hit by the character and then the block snaps back into its original place. I am not exactly sure how to approach this, any ideas? Thanks.
On a collision with the object you do:
[java]Vector3f snapLocation = spatial.getLocalTranslation().clone();[/java]
move it up i guess, or w/e you want then do
[java]spatial.setLocalTranslation(snapLocation);[/java]