Hello All,
I am working the beginener tutorial ‘Hello Physics’.
Code clarifies that camera’s location and direction determines the shooting cannonballs, and gives an impression that camera has ‘central role’ in game.
But if I add another character to program which is a meshed model and I want that when game starts
then this model to become ‘central’ then how to achieve it?
Second, model has animation actions push,pull,stand,walk and dodge.If I want to impart another animation to it like punching then how can I do it?
With regards
Manish
I want that when game starts
then this model to become ‘central’ then how to achieve it?
[java]
setLocalTranslation(new Vector3f(0, 0, 0)); :?:?:?:?
[/java]
If I want to impart another animation to it like punching then how can I do i
Import it to blender and create custom animations :roll:.