I’m finally ready to share with you the fruits of my work… you are just soOoOo lucky :D.
Name: ManicTubes (not married to it) Ideas behind it:
vehicle race inside 3D tracks… vehicles aren’t stuck to the ground… they happily drive upside down inside tubes for example
tracks are made of procedural tubes and 3D models made in Blender and so on
comes with an editor allowing players to create their own tracks, using their own textures/models/sounds/and in the pipe, shaders, animations, vehicles and more
player made maps can be distributed
multiplayer (the network code is awful currently) - NPC vehicles (not really started on that yet either)
lots of different modes of play
can use keyboard, joysticks, wheel, pedals, whatever to drive the vehicles by setting the controls via the game
allows driving vehicles controlled by car/hover/plane controls. Can make different type for each of those, with different looks, camera positions and coming, sounds.
What I’m aiming for is:
the goofiness of Ignition
the campaign mode and vehicle boosting of Super Cars 2… the buying of vehicle upgrades with money accumulated during the campaign
Space Invades & other Atari console games amount of play modes : games used to come with plenty play variations… nowadays, you happy if you get a difficulty level.
Made using the fantastics:
JME
ToneGodGUI
Thank you to the developers of those for how easy they are to use while remaining very powerful, and for great support.
Thanks to the contributors of those and to the people who answered my questions… really helped :).
And thanks to the people asking questions… all those threads are packed with valuable information.
I’m still a loooong way from my objectives… and not being the sharpest knife in the drawer is not helping :D.
Anywhay, here are 2 little videos of the editor in action:
NB:
All graphics are really just placeholders, and in the video, I out/under stretch textures everywhere, due to wanting time constraints;
Colors stink… I’m colorblind and since I repaired my screen, it’s colors are awfully off… so I don’t really know how the colors output in the real world ^^;
In the vids, there is a kind of z-fighting glitch at one spot and 2 small holes in the track, all due to me making errors while building the track while recording.
Hey cool, never played Super cars 2, but it reminds me of this:
[video]Ballistics Gameplay Video - YouTube
(Did I ever say that I love overspeeded racing games^^)
Thanks Empire Phoenix. O.o I didn’t know of that game.
I finally, being dragged kicking and screaming, ended saving maps as json files as you said… but not before spending twice that time trying to do it by using sandboxing XD.
Thanks t0neg0d, and thx for the great lib and support. I didn’t know of that game either haha.
Gravity is per vehicle so works fine in multiplayer already. Weapons will probably fix their gravity at activation depending on the source vehicle.
Just poppin-in to show a lil video of my lil game in it’s current form.
Currently:
no limitations on the player’s car speed (easier)… will limit it again later on
ai is very limited… it doesn’t see other cars yet so just bumps into them
switching gravity allows for “flying” through curbs… later on, doing that will recharge some perk or repair vehicle, no idea yet… quite fun mechanic
The circuit is a simple loop… really doesn’t represent what can be built yet
supports different cars… can’t show until I work on new models
I Show at the end of the video the vehicle editor that is functional (in editor mode) apart from the fact that it doesn’t allow yet for swapping in-game models for testing… but it will soon.
Coming SOON TM:
adding animations and movements to some parts of the circuit (editable via the circuit editor)
having the cars positional and so on light light up when they should (via shader)
adding perks such as speed boosts, repair, stability and missiles, oil etc
finishing the 2 first play mode: simple race against other cars and racing against oneself (with ghost car of best lap)
adding multiplayer (same computer) via another viewport
working on the driving of the cars… gears and so on and a throttle visual widget