Have been working on a Block based scene editor for my game. Some of the features are:
-
Spawn Block:
I use @remy_vd’s Blocks library with custom block shapes and types. Supports exporting of chunk data to file with the provided API in the library. -
Model Plotters:
Handy groovy scripts that facilitate plotting objects (walls/fences/trees/…) on blocks. -
Entity Spawn: (WIP)
Spawn actual game entities. (i.e NPCs, buildings,…) -
Navigation Shape
Supports building polygonal navigation shape for the scene.
And some screenshots of a demo scene I created:
And a video: