Material.UNSHADED where are u?

at the pub now and thought how many times I type common/matdefs/misc/unshaded.j3md and always make mistakes. Can’t u make Material.UNSHADED static variable or somefing? Plz thanks u

:? is it so hard?



but if so, then agree

wait, you’re in a pub working on jme? Aren’t there things like beer and ladies there?



you can just drag a material from the sdk palette panel to get the path

Or, you could make it yourself. What you think?



[java]static class Utils {

static AssetManager am;



public static final String unshaded = "Common/MatDefs/Misc/Unshaded.j3md";



public static void init(AssetManager asset) {

am = asset;

}



public static Material unshaded() {

return new Material(am, unshaded);

}

}[/java]



Not 100%, but does the job.

1 Like
@Sploreg said:
wait, you're in a pub working on jme? Aren't there things like beer and ladies there?


I think he was thinking about jME. Can you blame him? Who wants to think about booze or women when jMonkeyEngine (the world's greatest cross-platform, open source, Java, etc, etc game engine) is waiting for you at home?
4 Likes

I think @sbook has developed an unhealthy crush towards jmonkeyEngine :slight_smile:

As we don’t always expect the users to use our shaders but maybe adapted versions we also expect the users to make such constants for themselves :wink:

@normen said:
As we don't always expect the users to use our shaders but maybe adapted versions we also expect the users to make such constants for themselves ;)


Wrapping the separate threads up: The hotel will provide you the room but not necessarily the entertainment. Unless you like what you see in the lobby...

I have a dozen of util classes through the my project :stuck_out_tongue: Anyway, isn’t this a bad place for such topic?

@shirkit said:
Anyway, isn't this a bad place for such topic?

Yeah but considering he was probably drunk that's not that bad... :D