Materialize - handy free tool that converts an image to PBR textures

Have been trying with new glTF-Blender-IO addon recently and thought to share a few things you might find useful.

Here is how you construct a bsdf shader with diffuse , metallic roughness and emissive map, (you can add the normal map the same way to normal slot)

Also there is an issue with animation export in current branch I have already reported the issue and hope they fix soon

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