@Empire Phoenix said:
Finally having something to show :)
This is a simple prototype spaceship, that is capable of autoconfiguring it's engines. Eg to compensate the loss of the left main engine in battle.
As usual I’m my greatest enemy to get something done.
-> I want my spaceships to be really steered by the engines, so that they can also be properly crippled in fights ect.
-> I need a mapping from user input to enginepower for each engine
-> Making these by hand is quite time consuming, this should be done by a Support Navigation Computer (SNC)
(eg how much power to wich engines to maximize z+ but keeping all other movements and torque minimal)
-> Great this is actually an NP problem with and O(n^n), but I need at least 20 Engines for a acceptable ship size.
-> Finding an alternative Algorithm that can compute this in a better time (still O(n^2), but this works fast enough for up to 25 Engine now.
And now I understand why so far no other space Game had actual engine physics.
…I hate math…
Now I can hopefully do something about this horrible placeholder models and stubs ^^
This is really neat. Can’t wait to see a vid of how they maneuver once you can.
Hello monthly screenshot champs! Working on anything cool these days? Whether it’s the same thing as it was back when this thread started or something brand new, however big or small, please consider sharing it for the 2015 jMonkeyEngine showcase video: