New animated series coming soon. It’s going to be tied to the jmonkey game.
https://www.instagram.com/pixelappofficial
https://www.youtube.com/@PixelappOfficial
New animated series coming soon. It’s going to be tied to the jmonkey game.
https://www.instagram.com/pixelappofficial
https://www.youtube.com/@PixelappOfficial
Hello everyone,
want to see a positional radio effect in jMonkeyEngine? This demo showcases a custom HighPassFilter
, implemented using LWJGL OpenAL, to achieve this sound. Setting low gainLF
(Low-Frequency Gain) values is key for that characteristic tinny radio quality, and the positional audio means the volume decreases as you move away. This is a demonstration of the HighPassFilter’s functionality, which I’m planning to integrate into jME with an upcoming PR, after the current PR that improves the ALAudioRenderer
is merged. The custom OpenALAudioRenderer
shown here was necessary because the default ALAudioRenderer didn’t support this filter. Additionally, I’ll briefly touch on how I decoupled the AudioNode
into a separate Node
for spatial data and an AudioSourceControl
(AbstractControl
, AudioSource
) for more flexible audio control.
cheers!