I’ve added a geometry as a floor to my scene, with a click-listener, now when activating a menu, this click-listener has priority, so I cannot press buttons on the menu.
1: Is there a way to set priority for menues (so that they precede any other listeners)
2: Is there a way to get world-coordinates (or spatial-relation coordinates) from the click-event?
The guiNode should always receive mouse events before the 3D scene so something else is wrong with that part.
As to your other question, if you use CursorEventControl, etc. instead of MouseEventControl then you get events that have the intersection data in them.