Mesh disappear


I having a problem to attach a mesh to guiNode…

I load my mesh with the SceneLoader and if I try to attash it without Texture, it looks like →

but if I try to load it with Texture it disappears…why?

thanks for your help

If you use the lighting material definition the mesh won’t appear unless there is a Light attached to one of it’s parent node.

Also attaching a light to the guiNode may yield unexpected results.

One alternative is to use the unshaded material definition for your material

Okay, Thanks. it worked