Hi,
I having a problem to attach a mesh to guiNode…
I load my mesh with the SceneLoader and if I try to attash it without Texture, it looks like →
but if I try to load it with Texture it disappears…why?
thanks for your help
Hi,
I having a problem to attach a mesh to guiNode…
I load my mesh with the SceneLoader and if I try to attash it without Texture, it looks like →
If you use the lighting material definition the mesh won’t appear unless there is a Light attached to one of it’s parent node.
Also attaching a light to the guiNode may yield unexpected results.
One alternative is to use the unshaded material definition for your material
Okay, Thanks. it worked