Hello everyone,
Here I’m sharing the code for my “MeshTrail”, which is how it’s commonly known in other engines. I’ve made some improvements and moved all the logic into a class that extends the “Geometry” class to make its implementation quite simple. That way, any user can create effects like this with just a couple of lines of code:
Here is the repository with the example code, the necessary classes to run them, as well as the required assets: