Milkshape Exporter

I didn’t see this, so if it’s there already just let me know. We still have a few ASCII milkshape models in, so in order to get rid of the ascii loader the converter needs to support the ascii format. So, putting in my request.

Why support ascii when binary is supported?

It is useful if you need to mortified a mesh. Milkshake sometimes has strange ways of saving textures witch needs to be mortified. You can use the xml files but it is an extra step.

Why support ascii when binary is supported?


Because ASCII exists.