Minie for Androids

Thanks for the suggestion.

I think that’s unlikely to explain the differences, since:

  1. The default margin in jme3-bullet v3.3 was changed to 0.04 by PR 1053, so the margins should be same for both libraries.
  2. BoxCollisionShape is a precise shape, so margin shouldn’t affect its visualization.

Edit: I think I found a workaround for the Z-fighting (see below), but the Android wireframe issue remains a mystery.

        ViewPort overlay = renderManager.createPostView("Overlay", cam);
        overlay.setClearFlags(false, true, false);
        bulletAppState.setDebugViewPorts(overlay);

Edit: We’re not the first to notice the Android wireframe issue: PhysicsDebugGeometry drawn solid

Does anybody know of wireframe materials that work on Android?