Today (11 July) I released version 5.0.0 of the Minie physics library. It includes many bug fixes and additional features, but only a few that I expect will have much impact:
- For Android projects, the “+ano” build, which didn’t include Java classes, is replaced by a “+droid” build that does. This should resolve issue 26.
- The
DebugMeshNormals
enum, which is used to configure debug visualization of collision shapes, is replaced by theMeshNormals
enum (from the Heart library). - At startup, a warning message is logged if the version number of the native library has an unexpected value.
-
DynamicAnimControl
better handles character models (such as Puppet) where the root bone is a placeholder and doesn’t directly influence any mesh vertices. UsingsetMainBoneName()
, apps can explicitly specify the “main bone” that corresponds to the torso link.
For more information, refer to the Minie documentation and the release notes. Or post your questions here; as ever, I’m happy to answer questions about Minie.