Today (11 July) I released version 5.0.0 of the Minie physics library. It includes many bug fixes and additional features, but only a few that I expect will have much impact:
- For Android projects, the “+ano” build, which didn’t include Java classes, is replaced by a “+droid” build that does. This should resolve issue 26.
DebugMeshNormalsenum, which is used to configure debug visualization of collision shapes, is replaced by the
MeshNormalsenum (from the Heart library).
- At startup, a warning message is logged if the version number of the native library has an unexpected value.
DynamicAnimControlbetter handles character models (such as Puppet) where the root bone is a placeholder and doesn’t directly influence any mesh vertices. Using
setMainBoneName(), apps can explicitly specify the “main bone” that corresponds to the torso link.
For more information, refer to the Minie documentation and the release notes. Or post your questions here; as ever, I’m happy to answer questions about Minie.