I can’t explain why when i import a 3D model from Blender to jMonkey i run in this problem. This is what i see in Blender and jMonkey (Link to the drive: ProjectPhotos – Google Drive).
Do you have any idea why this happens? Could be the fact that the object that i imported is “unshaded”?
Unknown texture option "returned" encountered for "Materials/Generated/ringhiera-Cube_007.j3m" in material "Materials/Generated/ringhiera-Cube_007.j3m"
Unknown texture option "null" encountered for "Materials/Generated/ringhiera-Cube_007.j3m" in material "Materials/Generated/ringhiera-Cube_007.j3m"
Unknown texture option "key" encountered for "Materials/Generated/ringhiera-Cube_007.j3m" in material "Materials/Generated/ringhiera-Cube_007.j3m"
Unknown texture option "returned" encountered for "Materials/Generated/ringhiera-Cube_007.j3m" in material "Materials/Generated/ringhiera-Cube_007.j3m"
Unknown texture option "null" encountered for "Materials/Generated/ringhiera-Cube_007.j3m" in material "Materials/Generated/ringhiera-Cube_007.j3m"
Cannot locate key (Mipmapped) for material Materials/Generated/ringhiera-Cube_007.j3m
I have a scene that is illuminated by a spotlight and a pointlight. Another thing, when i open a .j3m file on the sdk i run in this warning: “smoothing groups are not supported, statement ignored: s”
And some amount of ambient light (in Blender). I can tell from your picture.
The thing is, PBR will never look right without a light probe to provide some ambient. There are certain parts of the PBR process that require the global illumination. For example, most metal materials will be essentially black without a light probe.
Adding a light probe will probably fix your visuals.