Hi everyone,
for a long time i use code like in the converter example zu load my models:
load native -> convert to a scenegraph object -> write the scenegraph object to a stream (jme format) -> load the model again from this stream
so i asked myself: why not load the native format direct in scenegraph object ? i modified/adding some code lines and now my milkshapes files loads 2-3 times faster (and enviromentsphere's on my ufo's works (= )
is there a reason not to do so ? why the jme middleformat ?
hevee said:
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The "correct" way to use the model loading system is thus:
load native -> convert to a scenegraph object -> write the scenegraph object to a stream (jme format) -> write that stream to disk once -> load the model again from this stream/file ever after
you are right man.. forgive my n00b question
Actually, more people than you think seem to have problems seeing that, so I wouldn't rate this a n00b question. Hence my lengthy explanation, maybe someone drops by here eventually while seeking knowledge of how to reduce startup timeā¦