Model UV Texture problem

I all,

I have a problem with my model when I export it as ogre model into jMP.

When I convert the model to .j3o scene and apply my texture it seems as if the texture doesn’t stretch over all the uv coords.

Please can anybody help. Maybe someone had this error before.


Oops, here is a screenshot of what is wrong:

Check the “repeat” checkbox at “DiffuseMap” (and other textures if present) in the model’s .j3m (material editor). Your model seems to have a tiled texture.

1 Like

Thanks survivor,

I can’t believe I missed that.

Think I need coffee.

It works perfectly.