I know it’s late at night but I just wanted to let you be part of my latest projekt: the moebius engine.
Currently the game is in development - but I think it’s now in a presentable state. Although there are still a lot of bugs to be fixed and a lot of features to be implemented.
Ah and I nearly forgot to mention it: it is of course based on the famous jMonkeyEngine
Why not lua, or even standart java? (I would bet functional it will be possible will all of those choices)
Sorry no - it won't. By now I think I will go with the "notch" financing solution: the game will be available as alpha/beta version for a small fee as soon as it is stable enough (including the solaris world).
I also plan a kind of store for the worlds where one can download more worlds created by the community. The world creator can then choose wether to sell the world or give it away for free.
The first shot looks great, nice work.
Do you use vertex coloring to shade the cubes?
I created a special shader that uses a 3D shadow map. And yes the process is similar to vertex coloring but a bit more complicated as the shadow value must be an interpolation of the shadows of the sourrounding cubes.
Nice work :)
I especially like that block harvesting tool.
Yeah - that's the digging laser. You can specify its power, energy conversion efficiency and distance as well as its mesh. In the video it is set to a quite high power output and energy conversion efficiency obviously - so it cuts through the blocks easily ;)
As I'm working on a blocky RPG, too, I know that it's not as easy as many think ;)
That's true - at first I thought that minecraft must have been really easy to develop - but now I know it's not nearly as easy as I thought. My first experiments were with real cubes - lots of them - but as you surely already know that doesn't work - it's all about a huge mesh that has just the shape of a lot of cubes.
Do you happen to have some screenshots of the game you are developing?
By the way - the NVIDIA Article you posted a week ago is really interesting :) - too bad that macs don't support geometry shader yet ...
I imagine you noticed the LASER texture is mirrored? :)
Yes I noticed it - that's just because the laser is a 2D graphic that is extruded - so it has the same texture on both sides - one correctly and one mirrored. Because the protagonist is right-handed you just see the mirrored texture ;)