Don’t mean to revive an old topic. But I’ve recently been using the monkanim branch to test out some animation features like morph targets, bone animations, etc. I was wondering if there is a way I can copy animations from one model to another similar to the use case I had previously here:
In short I have multiple GLTF files that are 1 animations per file, and I would like to copy from the GLTF files to my main rig. Currently what I’m doing is copying the AnimClip
classes to my main rig AnimComposer
instance, but when I try to play the copied animation, it doesn’t play. Is there a correct way to copy animations from different files to a main rig?