I’ve been creating some personal games with the jMonkeyEngine3 engine, and I’ve noticed that to store our game data there is no object or class that we can use as a data container. While we can use the ‘Savable’ interface to generate our own saveable objects. But I think it would be easier to have an object available for this task (save the data).
That is why I have decided to create a library that complies with being a data container and that can be exported with ‘JmeExporter’ and imported with ‘JmeImporter’ without any problem, the library is based on the JSON-Java API
With this we can save the data of our games and that the user cannot read it with a simple text editor.
You can download it at the following URL: Tags · SwiftWolf/monkey · GitHub
Try it out and let me know if there are any difficulties using it. And if you like it please share it with the community so that it grows .