My first horror / adventure / puzzle game
MOON
GoogleCode Page: http://code.google.com/p/moonjme3game/
Assets SVN : svn://nh-game.net:101/
License for Code : GNU Lesser GPL.
License for Asset : All models and texture are owned by me but I don’t really know how to released them
Dev blog (my personal blog too) : http://my.opera.com/caothuvolam/blog/
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Motivation :
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After sometime playing around with JME3, I feel quite self-confident and got some own tools to make a first try on a real game in JME (finally)…
Since I was an asset artist in my game company and not a really good coder, it’s quite bad that I decide to make this game asset-rich but not code-advanced !
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Game type :
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Horror / adventure / puzzle
And the game type is horror / adventure / puzzle which gives me a lot of fun fooling around with writing script with twisted plot and mistery puzzle which I love the most.
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Game mode :
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- Single Mode only.
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Background story
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Short: Two students from an elite school was trapped in the deep wood among of strange creature and fight till they last blood to survive.
Long : Read a full story here. http://my.opera.com/caothuvolam/blog/2011/08/05/moon-zero-chapter
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Gameplay
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- - Player plays Kian and later Selena (the hot chick ) in the journey find the truth of the massive kill.
- - Use the retrained tool and props to block the devils and survive in the limited time...
- Solve a lot of puzzles in Math and Physics Small Game to win the weapon and find the clue...
The balance game is one of the highlight which player control two kids Kian and Selena to make the balance in a rock Seesaw ... - - Player must use almost everything such as: the Cigarette-lighter , the rope , the flashlight, the knife, the broken glass, even water and gasoline as weapon ...
The locations are: the house, the wood, the secret tunnel, one tomb and some more location in the grow of the story ... - - Use death's diary and hand-drawed map, marks to remember, mark and find the next way (such as the maze in the secret tunnel )
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Tech specification :
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- The engine is of course : JME3
- The interface will use official Nifty GUI which becomes more and more powerful , but it's still lack of an editor (:p)
- The editor program will be Blender and 3dsmax ( it's sad that I'm just do well with this prog !)
- FPS Framework Based : Technically, it is based in FPS shooter... But there is as least shooting as possible !
- Scripting : It's heavier in scripting ( i will do in Groovy ) and ( physics challenger and brain kill puzzle )
- Entity System framework :
- Cinematic improvements :
- Other, trying my best to make some decal system, which I wish I had in JME3!
***** Almost stuff like scripting and entity placing, cinematic and may be some logic constraint for AI... will be done in my own improved SDK (which may make me quite proud of JME)
<- After finish this small game I will be back to release the SDKs extra plugin code, I promise !
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The crew :
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Only me ... And if someone interesting , you are all welcome !!!!!
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P.s: I will show some of my draft drawings and 3d models for the game in this topic. Hope you guys give me supports and feedbacks !