Yes. In many senses of the word âequipâ. For example, right now the backpack is âequippedâ even though the player currently has no control over that.
The planned control scheme is that whatever action you can do with your main hand can be done with your off hand by holding the control key. This may even allow for two handed attacks for nimble players.
Itâs not clear if there will be conventional attack spells or not yet. Since most magic is planned to be slotted, most of it will be passive⌠which could be used for attacking if on a weapon, for example.
I do have a plan for âequipped containersâ like belt pouches and things that could hold activatable items like potions, explosives, whatever⌠assigned to hot keys. I havenât decided exactly how that will work⌠sometimes things are clearer when the other parts are mostly there.
Note: all further text in this comment is speculation on planned features that have not been implemented yet and may be impossible. This does not denote promises or contracts for real features⌠please donât send death threats to the developer if this turns out not to make it into the game.
The current plan is to use a click+drag mechanic. In the most advanced case, dragging the mouse will control the tip of your sword and so you directly control where it slashes. There are numerous problems with this approach, not the least of which is that swords will probably swipe right through objects instead of always colliding with the things they hit (yay, computer physics). But this approach is very appealing for a lot of reasons⌠not the least of which is that it sets me up for VR controls someday. (In this approach, click+drag moves the item, simple-click does a default swing.)
I have a long list of mitigation strategies and fallback positions for most of the predicated issues which is why this feature is no longer holding up development. There is already a plan for selectable starting stances to better position for a particular type of swipe⌠in the most conventional fallback position, Iâd use that to select attacks instead (or the stance would indicate the attack which has some interesting defense implications).
Selecting these will depend on whatâs least awkward when everything else is working. Could be mouse wheel with two keys as an alternate. Or could be hotkey quick slots where you have some way of earning more slots.
Step 1 will be to see if I can get the procedural animation working and figure out how that feels and the other implications. Tweak from there.