Morph animation lost

Hi, I have a trouble with converting mesh.xml to .j3o file (skeleton + morph animation).
Skeleton animation is converted normally, but the morphing seems to be lost.

While converting I get this: Unknown tag: poses. Ignoring.

Does somebody know how to fix this?

I’m using jMonkeyEngine SDK 3.0RC2, Ogremax 2.4.7, 3ds Max 2013

You have to use bone animation.
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:intermediate:multi-media_asset_pipeline
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender

<cite>@normen said:</cite> You have to use bone animation. https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:intermediate:multi-media_asset_pipeline https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender

Do you mean that I have to use bones animation (Skin/Physique) instead morpher modifier?

Is vertex morph animations on the agenda / road map?
I can imagine that facial animation with bones would be difficult, for instance.

Ogre does only support up to 4 bone influences per vertex.
Is this the same in jME3 then?