Hi, I have a trouble with converting mesh.xml to .j3o file (skeleton + morph animation).
Skeleton animation is converted normally, but the morphing seems to be lost.
While converting I get this: Unknown tag: poses. Ignoring.
Does somebody know how to fix this?
I’m using jMonkeyEngine SDK 3.0RC2, Ogremax 2.4.7, 3ds Max 2013
You have to use bone animation.
Do you mean that I have to use bones animation (Skin/Physique) instead morpher modifier?
Is vertex morph animations on the agenda / road map?
I can imagine that facial animation with bones would be difficult, for instance.
Ogre does only support up to 4 bone influences per vertex.
Is this the same in jME3 then?