Hey everyone, I’m facing an issue with morph targeting in jMonkeyEngine.
The model’s facial animations don’t work as expected.
I’ve described the problem here: Morph Targeting Not Working with jMonkeyEngine · Issue #1 · MedTahiri/alexander · GitHub
Any ideas or similar experiences? Thanks!
Hello and welcome to the community.
One question. Are you using the Default GLTF loader or are you using MonkeyWrench. you should give MonkeyWench a try since it uses assimp.
Note: I know it’s going to sound silly… but one reason you haven’t gotten more help with this forum post is because of the click-through requirement. Sometimes that extra step is just a step too far for some people.
Whether you use JME’s default loader or MonkeyWrench, the same animation system will be used and you will likely have the same issues. It’s worth a try but I’m skeptical that MonkeyWrench will help here.
Links are scary… so if you post the content here then you might get more nibbles.
Thanks, @BloodWalker! You were absolutely right—switching to MonkeyWrench made a big difference! It resolved some of the GLTF issues, and with proper initialization of
MorphControl
, the morph targets are now working as expected. Appreciate the suggestion!
thanks, @pspeed! I see what you mean about the click-through issue—I’ll keep that in mind for future posts. As for the loader, while the core animation system remains the same, MonkeyWrench actually helped in this case by handling the GLTF parsing better. Combined with proper weight state management and forced updates, the morph targets are finally behaving correctly. Appreciate your insights!