I've recently gotten a StandardGame application mostly working with multiple states, GBUI, and lex's excellent StrategicHandler. In doing so, I learned just how much I don't know about InputHandlers, MouseManagers, and the like, so I expect the problem I'm having is related to those. In the state where I'm using the StrategicHandler (so far pretty much lifed directly from the Demo included with the source), I have the golden arrow cursor that changes when I move it to the edges of the screen to scroll the view, but when I right-click the mouse to rotate the view, the cursor disappears. When I release the right button, the cursor does not reappaear. I can rotate as expected with the right button pressed, and I can still scroll the view after the cursor disappears, I just have to guess where it is on the screen. Any ideas where I should start looking or trying to make it not disappear when I rotate?
Thanks!
It would be a big help if you post the mouse click part of your update method. My first guess is that you don't reactivate the cursor graphic when rightclick is released.
I've never used StrategicHandler, so idk if there's a special way you're supposed to bring the cursor back.