Finally I have a playable Alpha and I just set it live. It’s buggy and I dont need any more bug reports at this stage, just need some monkeys for testing and feedback before I start letting people know its alive
http://mtheorygame.com/first-alpha/
Thanks
James
erf i got that error when launching the game
11 août 2011 13:44:34 com.jme3.app.Application handleError
GRAVE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,javawsApplicationThreadGroup]
com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Materials/myLight.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors:
ERROR: 0:346: error(#164) l-value required assign “SpecularSum” (can’t modify a varying)
ERROR: error(#273) 1 compilation errors. No code generated
In lighting.frag, we use another variable to avoid that error. it might work on some hardware, but some are more picky.
slow mo death is nice is there no respawn ?
Well it doesn’t work for me either. Application just crashes at start and I don’t get any error log. Maybe I have the same problem as @nehon.
works for me, although i get bad FPS, because my laptop is just plain screwed ;), I see the potential tho, gj
Worked alright for me. Here’s the log:
http://pastebin.com/tgKVq6BW
We’re ready for your guest post when you are
@nehon & @InShadow sorry guys, I get that at work also on a mac with an ATI card in it. I will fix that and update.
@ryuu cheers, there should be respawns, I just tested it and spawns were ok. If you fall off the map or something you will get stuck.
@wezrule cheers again man. What specs are your laptop ?
@erlend_sh cool thanks. Yep for sure, will get onto that really soon.
Well my specs aren’t that bad, but my laptop overheats too much, and just plain runs slow :(. 2.56Ghz intel core duo, 256MB video ram, 3GB ram, windows 7 32 bit.
@nehon I think I have fixed the issue, I don’t think there will be any more.
Just beware of browser caching launch.jnlp issues, it has been haunting me during testing.
lol, it works!!!
that’s fun
nice but it doesn’t work if I launch “indirectly”… as in firefox’s launch with webstart option seems to be trying to locate lwjgl.dll in the firefox install directory, only ran after I saved the launch file to location of my choosing and then double clicked that…hope you get what I’m saying
@thetoucher
Congrats man. I’m jealous
Can you give us a bit of break down on how you are hosting it and how you did the web startup and downloading. That makes it really nice , but Im wondering what your cost / download limit is.
-Greg
Well it still doesn’t work for me.
I have Windows 7, ATI Mobility Radeon HD 3650.
It just closes the window after some black void. How can I get the log?
InShadow said:
Well it still doesn't work for me. :/
I have Windows 7, ATI Mobility Radeon HD 3650.
It just closes the window after some black void. :) How can I get the log?
go to control panel -> programs -> java ,choose show console and you can enable logging it seems alot faster then hunting down a log file imo

does not work for me, opens up stays black for like 10 seconds, it uses to load things up anyway then exception happens for framebuffer not power of 2 textures being unsupported
http://pastebin.com/qE6eL4F0
my graphics card: Geforce fx5200
cj45 said:
does not work for me, opens up stays black for like 10 seconds, it uses to load things up anyway then exception happens for framebuffer not power of 2 textures being unsupported
http://pastebin.com/qE6eL4F0
my graphics card: Geforce fx5200
you going having a pretty hard time getting it to run with that card its quite old, do u use jme3, can you comfortable run any tests.....
Ok, lighting doesn’t work with nightly builds i think, will check later and make a new thread about it
@mcbeth cheers, I think I know what you mean, will have a look.
@gbluntzer thanks Sure:
for starters my hosting - is with DreamHost, who I had heard mentioned around a few times. I simply added a subdomain and directory to house my alpha.
The webstartup - I simply followed all the instructions in the documentation.
After this I needed to edit launch.jnlp, I don’t know if this is because I was doing something wrong but it’s how I got it working …
ln 2 : (sorry the forum garbled the xml, ignore the '"’s.)
[xml]<jnlp codebase=“http://alphapreview.afterhoursgamestudio.com” href=“http://alphapreview.afterhoursgamestudio.com/launch.jnlp?6” spec=“1.0+”>[/xml]
afterhoursgamestudio.com - my domain name
alphapreview - sub domain pointing to sub directory
?6 - web developer tip - add ?n to the end of a URL to help get around browser caching issues, I found I had heaps of caching issues that got really frustrating. so every time I make a change, I incremented that number.
…I think thats about it really.
With dreamhost I have unlimited bandwidth, unlimited storage for $5 a month… its a small price to pay for the freedom of my own webserver, and so far I haven’t found anything wrong with them. (dh website says $8.95/mo but I did a search for discount codes and you can easily get 50% off or more)
Thanks to everyone who took the time out to look at this for me
Is there some hotkey to disable post processing? On most low-mid end cards running PSSM with SSAO along with other stuff can really slow things down
no, not yet. Theres no SSAO but the PSSM does kill my crap PC at work. Hope to add tweaks like this to the next alpha.