Hi guys,
I have a doubts…
shader (GLSL) are loaded in Material ??
[java]Material mat = new Material(“shader/my_shader.glsl”);[/java]
???
and how i add varius material in model,
example:
[java]Spatial myModel = assetManager.loadModel(“models/meuModel.obj”);[/java]
and i want set in myModel the shaders:
[java]Material mat1 = new Material(“shader/hdr.glsl”);
Material mat2 = new Material(“shader/blow.glsl”);
Material mat3 = new Material(“shader/light.glsl”);[/java]
Material mat1 = new Material(assetManager,“shader/hdr.glsl”);
Material mat2 = new Material(assetManager,“shader/blow.glsl”);
Material mat3 = new Material(assetManager,“shader/light.glsl”);
Material mat1 = new Material(assetManager,“shader/hdr.glsl”);
Material mat2 = new Material(assetManager,“shader/blow.glsl”);
Material mat3 = new Material(assetManager,“shader/light.glsl”);