Multithreading scenes

Im pretty sure this is possible. what im meaning is on an MMO having multiple scenes running simultaneously with multiple clients on them.

the main reason im asking this is because i cant make a map larger than 256, and i dont know if id want to anyways because of all the cpu it would take to load an entire game world would im sure make a game unplayable

It already is, check TerrainGrid, it acts the same way as in lineage2 (unreal engine 2.5).

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