Im pretty sure this is possible. what im meaning is on an MMO having multiple scenes running simultaneously with multiple clients on them.
the main reason im asking this is because i cant make a map larger than 256, and i dont know if id want to anyways because of all the cpu it would take to load an entire game world would im sure make a game unplayable
It already is, check TerrainGrid, it acts the same way as in lineage2 (unreal engine 2.5).
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