(Research atomic fuel alternatives?)
I think that’s the best description of this game (it’s actually my dog’s name).
Rafa is a multiplayer video game, I was written with the help of this marvelous tool/api called jmonkeyengine.
I have a server on one side, and some multiple clients can connect to it.
The server is responsible for generating a solar system, manage connections and other general parameters, also also coordinate all the messages.
Each Rafa’s client controls an astronaut. This astronaut starts the game by appearing on a particular planet.
Now is fully single player, maybe in a future I will add multiplayer since it’s already there, but for now only singleplayer.
You control an astronaut, he starts the game by appearing on a particular planet.
The planets have two different types of fuel (blue and green) and are distributed randomly.
A single type of fuel is not very useful, it is required to accumulate both to give some use to it.
Fuel may be used to use a sort of railgun (sorry quake) and / or to power the astronaut jetpack.
So it is understood that an astronaut can freely explore the planet, dodging enemies and collecting score, and / or you can use the fuel acquired to try to travel to another planet.
I mean “try” because fuel is not abundant and may not be enough to reach another planet. As the solar system is dynamic one must be cautious and try to wait for the moment your planet and your destination get as close as possible.
Some technical features:
Automatically generated solar system, orbit's speed and day / night cycle are random. Planets are procedural - landscape is generated randomly. Paging system for rocks and grass.