Is that my fault again or there is something very bad with the engine itself?
http://s10.postimg.org/adzxet709/3ddu22.png
1st thing: note the areas marked on red. There are strange shadow artifacts. The grate, the doorpost and the pillar are three different objects, on all of them we can see that bad effect. It’s on both, my own material definition and standard Lighting.j3md. I was trying with different edge filtering mode and shadow compare mode settings. My own material definition have different PolyOffset than the default lighting.j3md but it does not matter and artifacts are exactly the same.
2nd thing: yellow arrows points at different ‘light distribution’. The point light source is close to the wall, but the wall is the darkest object here.
I have tangents, normals, etc. Checked it twice just to not waste your time. It must be something different.
If it needs any shader modification then please, point me where to look at.
Is this engine usable for someone who is not the master in shaders?
Or… is there any shader’s master who might want to write some code? Nothing versatile, we just need few customs and some basic things working well.