mhh so to sum it up :
You render the shadows during the lighting pass, right? no additional pass for the shadows?
Then you attenuate the shadow value with the light attenuation, and…you have thicker walls, right?
mhh so to sum it up :
You render the shadows during the lighting pass, right? no additional pass for the shadows?
Then you attenuate the shadow value with the light attenuation, and…you have thicker walls, right?