Figured that since this section was still around that I would post here for more visibility.
In June of 2012 was the last public release of the old engine before rewrites and lots of life issues (cancer sucks) dragged things along. Meanwhile, that release racked up some impressive download numbers (Windows version is over 40k, I think.)
In the past few years, I’ve pivoted to making more of the core libraries open source (MOSS) which has also helped organize the project into something I could continue as time was available without having to swallow the whole pill every time. Earlier this year, i was even finally able to make a real road map, work-breakdown-structure (WBS), etc…
The culminations of those efforts is the recent soft release of the new test engine build. Walk through video here:
This release is available to anyone who requests a link. Simply respond here if you’d like to download and try it and I will PM the information.
I’m doing a soft rollout like this until the network support is turned on and the publc server is up… just to kind of limit my exposure to complaints about the lack of networking and a public server.
This release has the core mechanics for building and object creation… and exploring. Huge worlds, far terrain, etc… It would be interesting to see how JME handles all of that on different hardware.
Sure, I’ll give it a spin. It’ll have to be tomorrow night when I try it.
Been a long while since I tried that beta. I can still remember how when separated from the other blocks, the water blocks looked like gelatin moving. (of course, as a mass of water blocks it looked like a wavy surface). Oh, and how things like the chairs were basically collections of mini blocks. Cool to see the blueprinting system.
And you’ll get no grief from me about getting the networking up. My first netcode started as a homemade mutant chatroom that was drummed up over a holiday break. Sometimes, better to have it be ready when it is ready.