Lately in Mythruna I’ve been playing with randomly generated buildings to start working on the random towns and cities. Things have progress pretty nicely this weekend and I have some screen shots to show off. (Also posted here: Pics of Generated Buildings and on Facebook… and there are some older early-progress shots and some descriptions on how the algorithm works here: Rotation...)
Random generation of “stuff” comes up here often among us monkeys so I thought I’d post some pics here also.
These pictures are of buildings generated with one simple template and just about a dozen parts, most of them the first floor pieces. The real town generator will have a bunch of templates and hundreds of parts but even with this small number the variation is very inspiring.
Here is a bunch of random buildings after I added a “gable” part. It was the third roof piece I added (there are only three different roof parts) This is my flat test area where I can easily clear the buildings off and regenerate a few as needed with some admin tools in the game.
Same town with a quarter moon over it… thought it looked cool and shows one of the phases of the new moon:
For fun and to test out some ground placement ideas I’m working on, I plopped a bunch of random buildings into the woods and connected them by some hand built dirt roads. For good measure, I plopped down a few street lights. A real forest village would probably be mostly limited to two story tall buildings and they’d probably have removed more trees inside the village itself. I probably should have removed more trees as it would have been easier to get good pics but removing trees is a pain.
Same town, different vantage point, at sunrise:
Same town, similar vantage point with a nearly full moon rising in the background. The moon goes through a 28 day cycle which directly corresponds to the length of the months in Mythruna. You can always be guaranteed a full moon around the beginning of each month.