I like the NavMesh generator but found it limiting that it only worked in the SDK. I would like to be able to generate them on-the-fly for procedurally generated scenes and my navigation library.
So I’ve made a small library that enables that. It’s using the same classes, but with the editor dependencies stripped out:
You’ll find an example in TestNavMesh that generates a mesh looking like te one in this image (even though it’s actually from the editor, when finding out the right settings):