Hello,
I made a test file for debugging here http://robot.isp.imath.be/navmeshtest.zip
if I use the landscape as a navmesh it works fine
if I duplicate and only trim some faces from the landscape in blender and use that copy as a navmesh, all waypoints (except start point) are under the mesh itself while it should give the same result as previously (in some cases waypoints are even found outside of navmesh bounds…??)
can someone be kind enough to have a look ?
thanks