I’m looking at the MonkeyZone source and I can’t seem to find where NavMeshNavigationControl is actually used. Am I missing something?
Is the NavMesh functionality a work in progress?
No, the navmesh as integrated in the SDK (create navmesh command) and the AI plugin works pretty well.
Is this the plugin you speak of?
I don’t seem to see how this plugin is used for pathfinding in MonkeyZone. What am I missing?
Its based on the same code as in MZ but it works You were asking if the NavMesh is a WIP, its not, its completed in the plugin and SDK command.
I was really looking for an example use of the NavMesh and pathfinding in general. In MonkeyZone, following how it appears to be implemented, it appears to be a dead end. I understand there is a plugin, but how is the NavMesh implemented in MonkeyZone?
I see that WorldManager creates a NavMesh, but the only thing that seems to ever read it is NavMeshNavigationControl which is never used.