Need help with bones and animation

i made a bone structure for a model in 3ds max and exported the model using OgreMax. can i chose and move/rotate individual bones in jme … i am a new to this … i am clueless right now … :frowning:



i need to rotate an arm but the amount of rotation depends on user input.

Look at the TestOgreComplexAnim.java test, at simpleUpdate() method.