Need help with designing a Tween based animation system

Probably an asset or similar. Else it’s like putting a mesh in a component, eh?

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I see, thanks for your response.
Will put them in client side.
Maybe inform of a j3o file (as string in User Data) to be able to load it with asset manager out of the box. Or maybe as a plain text file with a specific loader registered in asset manager.

Paul I managed to make it work with a custom loader.

I registered a TweenLoader in asset manager

public class TweenLoader implements AssetLoader {

    private static Gson gson;

    static {
        gson = new GsonBuilder()
                .registerTypeAdapterFactory(RuntimeTypeAdapterFactory.of(TweenBuilder.class, "cType")
                        .registerSubtype(SequenceTweenBuilder.class)
                        .registerSubtype(ParallelTweenBuilder.class)
                        .registerSubtype(AnimTweenBuilder.class)
                        .registerSubtype(SoundTweenBuilder.class)
                        .registerSubtype(DelayTweenBuilder.class)
                        .registerSubtype(StretchTweenBuilder.class))
                .create();
    }

    public static Gson getGson() {
        return gson;
    }

    @Override
    public Object load(AssetInfo assetInfo) throws IOException {
        return loadFromStream(assetInfo, assetInfo.openStream());
    }

    private Object loadFromStream(AssetInfo assetInfo, InputStream stream) throws IOException {
        try {
            return gson.fromJson(new JsonReader(new InputStreamReader(stream)), TweenBuilder.class);
        } catch (Exception e) {
            throw new AssetLoadException("An error occurred loading tween " + assetInfo.getKey().getName(), e);
        } finally {
            stream.close();
        }
    }
} 

now I save it like this in the editor :

try (FileWriter writer = new FileWriter(filePath)) {
     TweenLoader.getGson().toJson(tween.getModel(), TweenBuilder.class, writer);
} catch (IOException ex) {
     getState(OptionPanelState.class, true).showError("Error Saving !", ex);
}

and here is an example TweenBuilder exporeted to a file “test.tween”.

//
{"cType":"SequenceTweenBuilder","delegates":[{"cType":"DelayTweenBuilder","length":0.0},{"cType":"SoundTweenBuilder","dataType":"Stream","volume":1.0,"refDistance":10.0,"maxDistance":200.0,"loop":false,"positional":true,"directional":false,"reverbEnabled":false,"innerAngle":360.0,"outerAngle":360.0,"instanced":false,"velocityFromTranslation":false,"length":0.0}],"length":0.0}
//

Now after call to build() method of this TweenBuilder at runtime, it will create a Sequence tween consists of a Delay tween and a CallMethod tween which calls “play” method on an AudioNode.