A few questions:
- In neo texture editor, how do you import/create your own patterns (i.e. add to the items listed in the left pane)? I see that you can import a tgr file. I would like to create a procedural grass texture. It seems that you need to modify the presets, since it is an algorithm which generates the pattern?
- I did go through the tutorial provided here, and was able to get the neo textures to work. But, are there any more detailed guides on the web on using Neo? The creators home page seems pretty light on documentation.
- Is there any way to integrate JME with Blenders procedural node system? Or would this only be possible via standard texture tiling, once the proc. texture is complete? Example of blender procedural textures: http://www.blenderguru.com/videos/introduction-to-texture-nodes