hi, using 3.3 alpha version now.(new animation system)
i migrated character builder to new animation system, but i have odd skeleton issue.(some of face is modifier odd way during animation)
set skeleton joints location/scale to make face customization. in old system i dont seen issue like this, but i might be wrong.
dont see this bones be affected in animaion bone list in blender.
Anyway is it possible in new system to make animation do not affect bone user changes like:
joint.setLocalScale and joint.setLocalTranslation
so i could be sure even if animation touch this bones, not to override their user defined scale/translation, but to multiple them with animation amount?