New error in render to texture

This test worked fine for me just last week, now Im getting error in TestRTTSideBySide and TestRenderToTexture:

Aug 25, 2007 1:12:22 PM com.jme.renderer.lwjgl.LWJGLTextureRenderer setupTexture
INFO: setup tex with id 2: 512,512
Aug 25, 2007 1:12:23 PM class com.jme.renderer.lwjgl.LWJGLTextureRenderer render(Spatial, Texture, boolean)
SEVERE: Exception
java.lang.RuntimeException: FrameBuffer: 1, has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.checkFBOComplete(
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(
   at jmetest.renderer.TestRTTSideBySide.simpleRender(
   at jmetest.renderer.TestRTTSideBySide.main(
Aug 25, 2007 1:12:23 PM class jmetest.renderer.TestRTTSideBySide start()
SEVERE: Exception in game loop
org.lwjgl.opengl.OpenGLException: Invalid framebuffer operation (1286)
   at org.lwjgl.opengl.Util.checkGLError(
   at org.lwjgl.opengl.Display.swapBuffers(
   at org.lwjgl.opengl.Display.update(
   at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(
   at jmetest.renderer.TestRTTSideBySide.main(
Aug 25, 2007 1:12:23 PM cleanup

I have a feeling the F3 depth buffer to texture fix may have broken this cause it happened around the same time but Im not sure.