This test worked fine for me just last week, now Im getting error in TestRTTSideBySide and TestRenderToTexture:
Aug 25, 2007 1:12:22 PM com.jme.renderer.lwjgl.LWJGLTextureRenderer setupTexture
INFO: setup tex with id 2: 512,512
Aug 25, 2007 1:12:23 PM class com.jme.renderer.lwjgl.LWJGLTextureRenderer render(Spatial, Texture, boolean)
SEVERE: Exception
java.lang.RuntimeException: FrameBuffer: 1, has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.checkFBOComplete(LWJGLTextureRenderer.java:413)
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(LWJGLTextureRenderer.java:304)
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(LWJGLTextureRenderer.java:254)
at jmetest.renderer.TestRTTSideBySide.simpleRender(TestRTTSideBySide.java:97)
at com.jme.app.SimpleGame.render(SimpleGame.java:95)
at com.jme.app.BaseGame.start(BaseGame.java:82)
at jmetest.renderer.TestRTTSideBySide.main(TestRTTSideBySide.java:74)
Aug 25, 2007 1:12:23 PM class jmetest.renderer.TestRTTSideBySide start()
SEVERE: Exception in game loop
org.lwjgl.opengl.OpenGLException: Invalid framebuffer operation (1286)
at org.lwjgl.opengl.Util.checkGLError(Util.java:53)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:591)
at org.lwjgl.opengl.Display.update(Display.java:609)
at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:514)
at com.jme.app.BaseGame.start(BaseGame.java:85)
at jmetest.renderer.TestRTTSideBySide.main(TestRTTSideBySide.java:74)
Aug 25, 2007 1:12:23 PM com.jme.app.BaseSimpleGame cleanup
I have a feeling the F3 depth buffer to texture fix may have broken this cause it happened around the same time but Im not sure.