Cool, I see you got some attention, which is great. Obscurity is the ultimate bane of all indies. My two cents:
The menu text looks a bit blury on all pictures and the second image on the page is really small (you might wanna reupload that)
Notice how the game icon has black bars on top and bottom, some guy in your comment section mentioned that the image needs to be 16:9 and not 4:3. That should be an easy fix and make it a whole lot more professional looking.
A thing I noticed in the video was that when the boss ship fires its top two bigass lasers the projectiles are so huge that they don’t seem to spawn in the right point innitially - which could perhaps be fixed by making them small when spawned and then quickly enlarged. Then again that might look weird.
So I took it for a test run, and the launcher doesn’t seem to open, so I had to adjust the resolution in the file. The text is really fuzzy, tone down some of that blur will you? I really like how the asteroids split up to parts after hit, I’m planning on including a simmilar thing for mining asteroids in my game (i’d be interested in hearing the concept of how you did it). If I ignore the minor hitching here and there and the low resolution hud, the game is pretty damn fun to play. And in the end that’s all that matters
Otherwise good job! Just wondering, did you purchase the greenlight fee for this game or did you have it from a previous endeavour?
P.S. After playing GTA 5 for two months, this is the only Wade I can imagine haha