Hi!
Please take a look at the diff below:
Index: src/com/jme/renderer/Camera.java
===================================================================
--- src/com/jme/renderer/Camera.java (r
Hi!
Please take a look at the diff below:
Index: src/com/jme/renderer/Camera.java
===================================================================
--- src/com/jme/renderer/Camera.java (r
I will test these new methods some days before submitting anything.
I read this on the OpenGL FAQ:
Object Coordinates are transformed by the ModelView matrix to produce Eye Coordinates.
Eye Coordinates are transformed by the Projection matrix to produce Clip Coordinates.
Clip Coordinate X, Y, and Z are divided by Clip Coordinate W to produce Normalized Device Coordinates.
Normalized Device Coordinates are scaled and translated by the viewport parameters to produce Window Coordinates.