Is there not even the last nightly and contrib build that worked on the old update server @sbook?
@curtisnewton: Normally it should be in the plugin list as nehon indicated. But the release of jME 3.0 isn’t that far, I guess the delay is now mainly due to me being busy all the time privately, sry
<cite>@normen said:</cite>
Is there not even the last nightly and contrib build that worked on the old update server @sbook?
@curtisnewton: Normally it should be in the plugin list as nehon indicated. But the release of jME 3.0 isn’t that far, I guess the delay is now mainly due to me being busy all the time privately, sry
uber coooooool
(even when nightly checked, the ai library dont show up)
@normen said:
Is there not even the last nightly and contrib build that worked on the old update server @sbook?
@curtisnewton: Normally it should be in the plugin list as nehon indicated. But the release of jME 3.0 isn’t that far, I guess the delay is now mainly due to me being busy all the time privately, sry
I use the NavMesh in my game, but during the tests I noticed a few strange behaviours. I didn’t take the time to go into them yet.
But for exemple, sometimes it takes a longer path. And you can’t set a minimum width for your entity. You have to do this with the MeshPath which can become a problem if you have entities of different widths.
There’s also a property to make the turns from a distance from the corners, but it doesn’t check if it goes outbounds or anything.
yep, i already cloned git stuffs, but on the page there is no link to the repository, nor the usual .ZIP button
anyway i got the jar, but is there come testcase, how to use it ? perhaps monkeyzone ? donno if it uses the same lib
i can already use my own code wich is compatible
[java]
NavMesh navMesh= new NavMesh();
navMesh.addCell(new Vector3f(1,0,1),
new Vector3f(1,0,0),
new Vector3f(0,0,0));
navMesh.addCell(new Vector3f(0,0,1),
new Vector3f(1,0,1),
new Vector3f(0,0,0));
navMesh.linkCells();
[/java]
but how do i proceed to indicate the start/end point
and build a navigation path, …
@sbook said:
Yes, it was in Jenkins but the artifacts of the projects aren't publicly viewable or else I would've just put up a link to build.jmonkeyengine.org
@curtisnewton said:
hello normen, can you have look a this : http://hub.jmonkeyengine.org/forum/topic/ai-navmesh-random-distribution/
when you got some time
i created a new thread cos it is another question about that very code