I mean… cool. Really cool. And I can’t stress that enough. Definitely cool.
…but I also wonder “why?”
I mean… cool. Really cool. And I can’t stress that enough. Definitely cool.
…but I also wonder “why?”
Nostalgia for NTSC static, perhaps?
@ndebruyn The graphics look promising, why don’t you post a demo video? I would love to see some action
Hi @codex , the result looks interesting! It looks like you used a technique not yet explored on this forum. Can you use it to create atmospheric effects (rain or snow)? It would be interesting for everyone if you could give us some more technical info. I love videos, but I also appreciate a theoretical lesson
@capdevon:
Thanks! At the moment, I’m refactoring some stuff to see if using vertex buffers a bit more will improve performance at all. After that is out of the way, I’d be happy to provide a technical explanation. In the meantime, here’s a video of a relatively simple explosion:
More of a technical demo, so it’s not too pretty to look at (yet).
@pspeed:
I’m interested in exploring the applications of gpu particles for vfx, such as explosions, trailing, rain, fire, snow, fluids, etc. Granted, gpu particles are much more difficult to control than cpu particles, but the extra particles are hard to pass up.
4 posts were split to a new topic: JVM crash in Stranded