Hi everyone,
I get this exception not every time I start my application but about every second to third time.
Due to that erratic behaviour I assume it is a threading problem but I have been unable to debug into it.
As you can see I use an extention of StandardGame. I use several GameStates one of which is a JMEDesktopState.
Any help or hints is appreciated.
18:12:41 [12] com.jmex.game.DefaultUncaughtExceptionHandler->uncaughtException() - SCHWERWIEGEND: Main game loop broken by uncaught exception
java.lang.NullPointerException
at com.jme.renderer.lwjgl.LWJGLRenderer.draw(LWJGLRenderer.java:945)
at com.jme.scene.batch.TriangleBatch.draw(TriangleBatch.java:255)
at com.jme.renderer.RenderQueue.renderOrthoBucket(RenderQueue.java:301)
at com.jme.renderer.RenderQueue.renderBuckets(RenderQueue.java:240)
at com.jme.renderer.Renderer.renderQueue(Renderer.java:452)
at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:509)
at com.jmex.game.StandardGame.run(StandardGame.java:200)
at java.lang.Thread.run(Thread.java:619)