It’s rather the Unknown statement in MTL! tf. The Texture is only a warning.
It could be that it has some advanced feature which we don’t understand and hence can’t create the Material.
Also note that you refer to a Texture called 1 (it is missing the extension).
A workaround is simply leaving the material away and then manually edit the .j3o and add/edit a .j3m Material file which handles that.
I hate to be “that guy”, but I seriously do not have the time to watch a 37-minute video just to try and find out the tiny piece of information I want (Also, I hate youtube tutorials in general). As far as I have viewed, that video seems to just have magically imported the textures (e.g. with MTL files) rather than adding a texture to a non-textured model.
I appreciate you trying to educate me, but a staight-up answer/solution would be very nice if possible.
Edit: Also, according to that video, there is an “option to create a J3M” file in the properties windows, wheras in fact, it simply gives a list of materials that I could use and no option to create a J3m.
Edit2: Even on a new J3O file, which can give the option to “Generate a J3M”, all it does is create some material which is still black and appears to do nothing. Oh, and no J3M File appears.
I didn’t want to educate you but it just covers more follow up questions you might have.
You have to click onto that generate .j3m file like select or deselect it, it’s a bit tricky. You will notice the SDK hang for a second and then it selects the newly created j3m file.
You can then open that Material from the Project Assets and select your Textures there.
So there is no way to import .mtl (especially not in your case) but you can import the model and then have a j3m generated and add your textures there
Edit: And yeah, the material might be black (though it is rather grey, black means you didn’t turn the light on^^), you have to edit the material.
Each Geometry needs it’s own Material and not every Geometry the same Material.
Or you could use a texture atlas by changing the material, but for now it’s easy to just create 4 materials
well, make them smaller and more of them and maybe also turn on alpha (don’t know if that is even possible)
But you can also preview them in the j3o so just play around with them