- I copy “Hellow collision”
- Create my level in Blender
- Convert my model to ogre and jmonkey
- Run level
Code:
assetManager.registerLocator(“new-scene.zip”, ZipLocator.class);
sceneModel = assetManager.loadModel(“main.scene”);
Screen level in blender
I create my level from cube why level rotate in jmonkey?
Why not work UV editing or ogre xporter?
Plese help
check face normal direction in model. looks like its wrong.
if you mean missing texture, idk. Im using GLTF, were using ogre years ago.
https://wiki.jmonkeyengine.org/docs/jme3/external/blender/blender_gltf.html
Problem one solved - use GLTF.
Next problem “I create my level from cube why level rotate in jmonkey?”
before export: ctrl-a → apply all transforms
pspeed
6
What options did you select when exporting our gltf?